Nightmare and Hell difficulty now have all 6 different aura types available from the Hire menu, instead of separating them out by 3 per difficulty.With the general improvements to “Thorns,” we wanted to improve the level scaling to make this aura mercenary type more meaningful. Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary.Īs a reminder, there are no hirable mercenaries in Act IV.Ĭhanges to Act II Mercenaries (Desert Mercenary)ĭeveloper Comments: The Desert Mercenary is already popular, but we saw an opportunity to add some quality-of-life improvements by allowing players to hire all six different Aura types in Nightmare and Hell difficulty, rather than having to switch between modes.*Players who prefer the classic play and choose to turn off the Lord of Destruction expansion will still see Mercenaries at different levels. Hiring a Mercenary in Expansion mode* will now always offer mercenaries that match your character's Level, instead of having a randomized Level difference from your character's Level. Two Global changes to Mercenaries has been announced: Mercenary Changes in Diablo II: Resurrected Patch 2.4 This guide to Mercenary Changes in Patch 2.4 in Diablo II: Resurrected will cover global changes to Mercenaries, as well as specific ability changes to Mercenary options and abilities from Acts I, II, III, and V.įor current information about Mercenaries, please see the Mercenary guide:įor full coverage of all Patch 2.4 updates in all categories, visit this guide:Īll Upcoming Changes in Diablo II: Resurrected Patch 2.4
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